

You'll need to tell Fallout 4 to look for scripts in Fallout 4.ini located in Documents\My Games\Fallout 4 if you haven't already. The only script is marked with MOD for easy uninstallation. Also be sure to add the contents of the scripts folder into your Fallout 4/Data/scripts folder. Otherwise, add the AutomatronUnlocked.esp file to your Fallout4/data folder.

I recommend installing with Nexus Mod Manager.

This was the mod I made during the Creation Kit beta and as a result it's also available on, but the Nexus is always going to be my go-to place for mods, so it belongs here as well. This is a small mod that addresses that problem for me, and I hope you enjoy it. All the other weapons and armor mods are unlocked straight from the start, so I found it odd that Automatron mods weren't. I was a little disheartened to find out that I needed to be level 15 before I could even start. My first instinct after Automatron was to start a tinkerer-style playthrough focused on building and upgrading robots throughout the game. This mod also unlocks all robot parts right off the bat (although they still have their perk requirements, so no building OP robots right from the start!) so the player isn't forced to finish the Automatron quest just to unlock the schematics. While the Automatron main quest still has a level requirement of 15, the player can craft a Robot Workbench and start creating Automatrons without needing to begin the quest itself. Automatron Unlocked is a simple mod that enables the player to start crafting robots straight from the beginning of the game.
